Describe your image.
Describe your image.
Tempoland
What is it about
What I did
Tempoland is a 2D music based platformer where players will have to navigate through the strange world of Tempoland. All the obstacles in Tempoland moves in accordance to the instrument that they play, giving a twist to the platformers we all love and enjoy.
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Tempoland is made in a short duration of only 5 months, the first 10 weeks was used to craft the custom engine for the game and the next 18 weeks used to produce the content.
Producer​
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Managed team of 6 for the entire project lifespan
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Engine and Content Programmer
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Coded the engine with the lead programmer
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Coded the puzzles and obstacles
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Game and Level Design
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Helped in the formulation of gameplay
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Designed Level 2 in terms of puzzles and obstacles
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Describe your image.
Describe your image.
Brainless
What is it about
What I did
Brainless is a 2D top down action game where​ the player plays as the zombie horde instead. They control a single zombie and will have to use their wits and skills to convert the remaining humans into zombies to expand the horde.
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Brainless is made in a short duration of only 2.5 months, with a small team of only 4 personnel consisting of 2 programmers and 2 designers. The game is made using the alpha engine provided by Digipen.
​Game and Level Design
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Helped in the formulation of gameplay
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Designed the level to showcase the mechanics
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Nga Tat Pyar 2
What is it about
What I did
Nga Tat Pyar 2 is a remake of the original Nga Tat Pyar. It is a side-scrolling runner game made for Android and IPhone. The game features a famous superhero in Myanmar and is directed towards the Myanmar market.
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The project was done partially during the last month of internship with Rival Edge.
Content and Tools Programmer​
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Coded the basic achievement system
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Coded the obstacles
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Coded the upgrade and shop system
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ToddleVilla
What is it about
What I did
ToddleVilla is an educational game that is targeted towards toddles of age 3 and below. It teaches toddles basic number, shapes, alphabet and animals.
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The project was done partially during the first two month of internship with Rival Edge.
Content Programmer​ and Designer
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Designed and coded the puzzles for the various stages of the game.
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