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Tempoland

Tempoland

What is it about

What I did

Tempoland is a 2D music based platformer where players will have to navigate through the strange world of Tempoland. All the obstacles in Tempoland moves in accordance to the instrument that they play, giving a twist to the platformers we all love and enjoy.

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Tempoland is made in a short duration of only 5 months, the first 10 weeks was used to craft the custom engine for the game and the next 18 weeks used to produce the content. 

Producer​

  • Managed team of 6 for the entire project lifespan

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Engine and Content Programmer

  • Coded the engine with the lead programmer

  • Coded the puzzles and obstacles

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Game and Level Design

  • Helped in the formulation of gameplay

  • Designed Level 2 in terms of puzzles and obstacles

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Brainless

Brainless

What is it about

What I did

Brainless is a 2D top down action game where​ the player plays as the zombie horde instead. They control a single zombie and will have to use their wits and skills to convert the remaining humans into zombies to expand the horde.

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Brainless is made in a short duration of only 2.5 months, with a small team of only 4 personnel consisting of 2 programmers and 2 designers. The game is made using the alpha engine provided by Digipen.

​Game and Level Design

  • Helped in the formulation of gameplay

  • Designed the level to showcase the mechanics

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NgaTatPyar

Nga Tat Pyar 2

What is it about

What I did

Nga Tat Pyar 2 is a remake of the original Nga Tat Pyar. It is a side-scrolling runner game made for Android and IPhone. The game features a famous superhero in Myanmar and is directed towards the Myanmar market.

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The project was done partially during the last month of internship with Rival Edge. 

Content and Tools Programmer​

  • Coded the basic achievement system

  • Coded the obstacles

  • Coded the upgrade and shop system

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ToddleVilla

ToddleVilla

What is it about

What I did

ToddleVilla is an educational game that is targeted towards toddles of age 3 and below. It teaches toddles basic number, shapes, alphabet and animals. 

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The project was done partially during the first two month of internship with Rival Edge. 

Content Programmer​ and Designer

  • Designed and coded the puzzles for the various stages of the game.

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